コード例 #1
0
        public void Start()
        {
            try
            {
                var reload = PackageManager.Packages != null && PackageManager.Packages.Count > 0;
                if (!reload)
                {
                    Console.WriteLine($"[{nameof(PluginManager)}] START");
                }
                else
                {
                    Console.WriteLine($"[{nameof(PluginManager)}] RESTART");
                }

                loadPackages();
                var packages = PackageManager.Packages.ToArray();
                var paths    = PackageManager.Packages.ConvertAll(package =>
                                                                  package.Path.Split('\\').Last()).ToArray();

                var engine      = Python.CreateEngine();
                var searchPaths = engine.GetSearchPaths();
                searchPaths.Add(PackageManager.RootDir);
                engine.SetSearchPaths(searchPaths);

                Console.WriteLine($"[{nameof(PluginManager)}] Executing packages");
                var scope = engine.Runtime.CreateScope();

                scope.SetVariable("GameDir", PackageManager.GameDir);
                scope.SetVariable("Globals", engine.Runtime.Globals.GetVariableNames());
                scope.SetVariable("Packages", packages);
                scope.SetVariable("PluginManager", this);
                scope.SetVariable("RootDir", PackageManager.RootDir);
                scope.SetVariable("Versions", typeof(Versions));

                CSharpCodeProvider csProvider = new CSharpCodeProvider();
                CompilerParameters csParams   = new CompilerParameters();
                csParams.GenerateInMemory   = true;
                csParams.GenerateExecutable = false;
                csParams.ReferencedAssemblies.Add(Assembly.GetAssembly(typeof(Game.GameStates.GameShipEditor)).Location);
                csParams.ReferencedAssemblies.Add(Assembly.GetAssembly(typeof(Game.Framework.IUpdatable)).Location);
                csParams.ReferencedAssemblies.Add(Assembly.GetAssembly(typeof(PluginClass)).Location);
                PluginGlobal csGlobal = new PluginGlobal(PackageManager.GameDir, packages, this, PackageManager.RootDir);

                PackageManager.Packages.ForEach((Package p) => {
                    try
                    {
                        if (p.Metadata.PackageType == PackageType.Python)
                        {
                            InitPythonPlugin(p, ref engine, ref scope);
                        }
                        else if (p.Metadata.PackageType == PackageType.CScript)
                        {
                            InitCScriptPlugin(p, ref csProvider, ref csParams, ref csGlobal);
                        }
                        else
                        {
                            throw new InvalidOperationException("Missing or invalid PackageType in plugin.json");
                        }
                    }
                    catch (Exception ex)
                    {
                        Console.WriteLine($"[{nameof(PluginManager)}] Error while executing {p.Path.Split('\\').Last()}");
                        Console.WriteLine(ex);
                    }
                });
                Console.WriteLine($"[{nameof(PluginManager)}] All packages invoked");

                if (reload && gameClient != null)
                {
                    OnClientHotReload?.Invoke(gameClient);
                }
                if (reload && gameEditor != null)
                {
                    OnEditorHotReload?.Invoke(gameEditor);
                }
                if (reload && gameMenu != null)
                {
                    OnMenuHotReload?.Invoke(gameMenu);
                }
                if (reload && gameServer != null)
                {
                    OnServerHotReload?.Invoke(gameServer);
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine($"[{nameof(PluginManager)}] Error while starting plugins");
                Console.WriteLine(ex);
            }
        }
コード例 #2
0
ファイル: PluginManager.cs プロジェクト: Bosek/pluginloader
        public void Start()
        {
            try
            {
                var alreadyStarted = PackageManager.Packages != null && PackageManager.Packages.Any();
                if (!alreadyStarted)
                {
                    Log.Info("Starting");
                }
                else
                {
                    Log.Info("Restarting");
                }

                loadPackages();
                var packages = PackageManager.Packages.ToArray();

                Log.Info("Executing packages");
                var executionError = false;

                PackageManager.Packages
                .ForEach(package =>
                {
                    ScriptRunner scriptRunner = null;
                    if (package.Metadata.Type == PackageType.Python)
                    {
                        scriptRunner = new PYScriptRunner();
                    }
                    else if (package.Metadata.Type == PackageType.Lua)
                    {
                        scriptRunner = new LuaScriptRunner();
                    }
                    else
                    {
                        throw new NotImplementedException($"Package type not supported: {package.Metadata.Type.ToString()}");
                    }

                    var scriptGlobals = new ScriptGlobal
                    {
                        GameDirectory    = PackageManager.GameDirectory,
                        PackageDirectory = package.Path,
                        Packages         = packages,
                        PluginManager    = this,
                        Versions         = typeof(Versions)
                    };
                    try
                    {
                        scriptRunner.CreateScope(scriptGlobals);
                        scriptRunner.ExecuteScript(System.IO.Path.Combine(package.Path, package.Metadata.EntryPoint));

                        if (scriptRunner.Warnings.Any())
                        {
                            scriptRunner.Warnings.ToList().ForEach(warning => Log.Warning(warning));
                        }
                    }
                    catch (Exception exception)
                    {
                        executionError = true;
                        Log.Error($"Error while executing {package.Metadata.ToString()}");
                        if (scriptRunner.Errors.Any())
                        {
                            scriptRunner.Errors.ToList().ForEach(error => Log.Error(error));
                        }
                        else
                        {
                            Log.Exception(exception);
                        }
                    }
                });
                if (executionError)
                {
                    Log.Error("Please resolve issues and restart the game");
                    Console.ReadLine();
                }
                else
                {
                    Log.Info("Packages executed");
                }

                if (alreadyStarted && gameClient != null)
                {
                    OnClientHotReload?.Invoke(gameClient);
                }
                if (alreadyStarted && gameEditor != null)
                {
                    OnEditorHotReload?.Invoke(gameEditor);
                }
                if (alreadyStarted && gameMenu != null)
                {
                    OnMenuHotReload?.Invoke(gameMenu);
                }
                if (alreadyStarted && gameServer != null)
                {
                    OnServerHotReload?.Invoke(gameServer);
                }
            }
            catch (Exception exception)
            {
                Log.Error($"Error while starting {nameof(PluginLoader)}");
                Sentry.Exception(exception);
            }
        }