private void StopLighningBall() { if (isLightningBall) { isLightningBall = false; sr.enabled = true; lightningEffect.gameObject.SetActive(false); OnLightningBallDisable?.Invoke(this); } }
private void StopLightningBall() { if (this.isLightningBall) { this.isLightningBall = false; this.spriteRenderer.enabled = true; lightningBallEffect.gameObject.SetActive(false); OnLightningBallDisable?.Invoke(this); } }
private void StopLightningBall() { // Check whether the ball is a lightning ball or not if (this.isLightningBall) { // Set the lightning ball as inactive this.isLightningBall = false; // Enable the sprite renderer this.sr.enabled = true; // Stop the lightning ball effect lightningBallEffect.gameObject.SetActive(false); OnLightningBallDisable?.Invoke(this); } }