/// <summary> /// On application pause. /// </summary> /// <param name="pauseStatus"></param> void OnApplicationPause(bool pauseStatus) { if (OnApplicationPauseEvent != null) { OnApplicationPauseEvent.Invoke(pauseStatus); } }
/// <summary> /// On application pause. /// </summary> /// <param name="pauseStatus"></param> void OnApplicationPause(bool pauseStatus) { OnApplicationPauseEvent?.Invoke(pauseStatus); }
void OnApplicationPause(bool pauseStatus) { onTrigger.Invoke(gameObject, pauseStatus); }
private void OnApplicationPause(bool pause) { OnApplicationPauseEvent?.Invoke(); }