private void Stage_RespawnCharacter(On.RoR2.Stage.orig_RespawnCharacter orig, Stage self, CharacterMaster characterMaster) { if (characterMaster.bodyPrefab) { CharacterBody body = characterMaster.bodyPrefab.GetComponent <CharacterBody>(); if (body) { respawnCharacterMaster.Enqueue(body); } } orig(self, characterMaster); }
private void Stage_RespawnCharacter(On.RoR2.Stage.orig_RespawnCharacter orig, Stage self, CharacterMaster characterMaster) { orig(self, characterMaster); if (NetworkServer.active) { if (Run.instance && Stage.instance && Run.instance.stageClearCount + 1 <= KeepBuffUntilStage) // Toggle buffs until equal KeepBuff var { if (characterMaster?.GetComponent <PlayerCharacterMasterController>()) { Logger.LogInfo("Player spawned, checking for buff toggle"); ToggleBuff(); } } } }
static void ControlRespawn(On.RoR2.Stage.orig_RespawnCharacter orig, Stage self, CharacterMaster characterMaster) { CharacterMaster playerCharater = characterMaster; if (NetworkServer.active) { if (!characterMaster) { return; } self.usePod = false; if (VoteAPI.VoteResults.HasVote(Settings.CustomPlayableCharacters.Item2)) { switch (playerCharater.bodyPrefab.name) { case "CommandoBody": playerCharater.bodyPrefab = BodyCatalog.FindBodyPrefab(Settings.PlayableCharactersList[0]); break; case "HuntressBody": playerCharater.bodyPrefab = BodyCatalog.FindBodyPrefab(Settings.PlayableCharactersList[1]); break; case "Bandit2Body": playerCharater.bodyPrefab = BodyCatalog.FindBodyPrefab(Settings.PlayableCharactersList[2]); break; case "ToolbotBody": playerCharater.bodyPrefab = BodyCatalog.FindBodyPrefab(Settings.PlayableCharactersList[3]); break; case "EngiBody": playerCharater.bodyPrefab = BodyCatalog.FindBodyPrefab(Settings.PlayableCharactersList[4]); break; case "MageBody": playerCharater.bodyPrefab = BodyCatalog.FindBodyPrefab(Settings.PlayableCharactersList[5]); break; case "MercBody": playerCharater.bodyPrefab = BodyCatalog.FindBodyPrefab(Settings.PlayableCharactersList[6]); break; case "TreebotBody": playerCharater.bodyPrefab = BodyCatalog.FindBodyPrefab(Settings.PlayableCharactersList[7]); break; case "LoaderBody": playerCharater.bodyPrefab = BodyCatalog.FindBodyPrefab(Settings.PlayableCharactersList[8]); break; case "CrocoBody": playerCharater.bodyPrefab = BodyCatalog.FindBodyPrefab(Settings.PlayableCharactersList[9]); break; case "CaptainBody": playerCharater.bodyPrefab = BodyCatalog.FindBodyPrefab(Settings.PlayableCharactersList[10]); break; default: break; } } } orig(self, playerCharater); }
private void Stage_RespawnCharacter(On.RoR2.Stage.orig_RespawnCharacter orig, Stage self, CharacterMaster characterMaster) { orig(self, characterMaster); UpdateComponentForEveryone(); }