// Use this for initialization void OnEnable() { _offenceInventoryManager = GameObject.FindGameObjectWithTag("OffenceInventoryManager"); _offenceSpawnerScript = _offenceInventoryManager.GetComponent<OffensiveUnitSpawner>(); OffenceSetUp = true; defenceSetUp = false; roundStart = false; timer = offenceRoundSetUpTime; }
void OnEnable() { _offensiveManager = GameObject.FindGameObjectWithTag("OffenceInventoryManager"); _unitSpawner = _offensiveManager.GetComponent<OffensiveUnitSpawner>(); if(pathSpawnPointName == "Path_1") { pathing = GameObject.Find ("Path_Container").GetComponent<Pathing> ().path1; } if(pathSpawnPointName == "Path_2") { pathing = GameObject.Find ("Path_Container").GetComponent<Pathing> ().path2; } if(pathSpawnPointName == "Path_3") { pathing = GameObject.Find ("Path_Container").GetComponent<Pathing> ().path3; } }