Ejemplo n.º 1
0
    // Use this for initialization
    void OnEnable()
    {
        _offenceInventoryManager = GameObject.FindGameObjectWithTag("OffenceInventoryManager");
        _offenceSpawnerScript = _offenceInventoryManager.GetComponent<OffensiveUnitSpawner>();

        OffenceSetUp = true;
        defenceSetUp = false;
        roundStart = false;

        timer = offenceRoundSetUpTime;
    }
Ejemplo n.º 2
0
    void OnEnable()
    {
        _offensiveManager = GameObject.FindGameObjectWithTag("OffenceInventoryManager");
        _unitSpawner = _offensiveManager.GetComponent<OffensiveUnitSpawner>();

        if(pathSpawnPointName == "Path_1")
        {
            pathing = GameObject.Find ("Path_Container").GetComponent<Pathing> ().path1;
        }
        if(pathSpawnPointName == "Path_2")
        {
            pathing = GameObject.Find ("Path_Container").GetComponent<Pathing> ().path2;
        }
        if(pathSpawnPointName == "Path_3")
        {
            pathing = GameObject.Find ("Path_Container").GetComponent<Pathing> ().path3;
        }
    }