public void Attack() { if (!usingAbility && gameState.GameStillInSession()) { AttackAnimations(); myOffense.AttackTarget(myOffense.GetAttackPower()); } }
private void Attack() { if (myOffense.CanAttackStatus()) { enemyAnimator.SetTrigger("Attack"); } myOffense.AttackTarget(myOffense.GetAttackPower()); }