public void Attack()
 {
     if (!usingAbility && gameState.GameStillInSession())
     {
         AttackAnimations();
         myOffense.AttackTarget(myOffense.GetAttackPower());
     }
 }
 private void Attack()
 {
     if (myOffense.CanAttackStatus())
     {
         enemyAnimator.SetTrigger("Attack");
     }
     myOffense.AttackTarget(myOffense.GetAttackPower());
 }