void Start() { // List<GameObject> statics = (from item in FindObjectsOfType<GameObject>() // where GameObjectUtility.AreStaticEditorFlagsSet(item.gameObject, StaticEditorFlags.NavigationStatic) select item).ToList(); Tree = OctreeNode.CreateRoot(Center, size); Tree.Visible = true; Tree.PopulateTree(smallestEdge); Tree.GetNavigationNeighbours(smallestEdge); }