OctreeNode GetNodeFromMesh(Mesh mesh) { OctreeNode node = new OctreeNode(); BoundingBox bb = BoundingBox.Create(mesh.Vertices); node.Box = bb; int octreeLevel = 0; int gap = 1; while (gap < mesh.Vertices.Count) { gap *= 8; octreeLevel++; } octreeLevel += 3; Parallel.For(0, mesh.Faces.Count, (face) => { node.Add(mesh, face, octreeLevel); } ); return(node); }
public void Add(GameObject gameObject) { root.Add(gameObject); }
public void Add(T content) { Top.Add(content); }