private void AddState() { _numberOfStates++; _triggerStateDataModels.Add(new TriggerStateDataModel(_avalibleSignals, _numberOfStates)); ObservableTriggerStates.Refresh(); RemoveCommand.RaiseCanExecuteChanged(); }
private void RemoveState() { _numberOfStates--; _triggerStateDataModels.Remove(_triggerStateDataModels.Last()); ObservableTriggerStates.Refresh(); RemoveCommand.RaiseCanExecuteChanged(); }
private void RemoveState() { _triggerStateDatas.Remove(_triggerStateDatas.Last()); ObservableTriggerStates.Refresh(); }
private void AddState() { _triggerStateDatas.Add(new TriggerStateData(_avalibleSignals)); ObservableTriggerStates.Refresh(); }
private void AddState() { _numberOfStates++; _triggerStateDataModels.Add(new TriggerStateDataModel(_avalibleSignals)); ObservableTriggerStates.Refresh(); }