private void AddState()
 {
     _numberOfStates++;
     _triggerStateDataModels.Add(new TriggerStateDataModel(_avalibleSignals, _numberOfStates));
     ObservableTriggerStates.Refresh();
     RemoveCommand.RaiseCanExecuteChanged();
 }
 private void RemoveState()
 {
     _numberOfStates--;
     _triggerStateDataModels.Remove(_triggerStateDataModels.Last());
     ObservableTriggerStates.Refresh();
     RemoveCommand.RaiseCanExecuteChanged();
 }
コード例 #3
0
 private void RemoveState()
 {
     _triggerStateDatas.Remove(_triggerStateDatas.Last());
     ObservableTriggerStates.Refresh();
 }
コード例 #4
0
 private void AddState()
 {
     _triggerStateDatas.Add(new TriggerStateData(_avalibleSignals));
     ObservableTriggerStates.Refresh();
 }
コード例 #5
0
 private void AddState()
 {
     _numberOfStates++;
     _triggerStateDataModels.Add(new TriggerStateDataModel(_avalibleSignals));
     ObservableTriggerStates.Refresh();
 }