void SpawnBullet() { GameObject bullettemp = op.Ins(null, transform.position, transform.rotation, 1); //散射 bullettemp.transform.eulerAngles += new Vector3(UnityEngine.Random.Range(-dispersion, dispersion), UnityEngine.Random.Range(-dispersion, dispersion), 0); }
void SpawnBullet() { GameObject bullettemp = op.Ins(null, transform.position, transform.rotation, 1); //散射 bullettemp.transform.eulerAngles += new Vector3(UnityEngine.Random.Range(-dispersion, dispersion), UnityEngine.Random.Range(-dispersion, dispersion), 0); //设置跟踪 if (AimmingTargrt) { bullettemp.GetComponent <BulletCon>().SetTarget(AimmingTargrt, delay); } }
void SpawnEnemy() { GameObject a= op.Ins(transform,transform.position,transform.rotation); GameObject b= opgui.Ins( VCharactorCanvas.getins().transform); a.GetComponent<EnemyCon>().sethpbar(b,this); }