static void Main(string[] args) { SkillGainTracker skillGainTracker = new SkillGainTracker(Skill.ItemIdentification, new DiscordSkillChangeEventHandler()); skillGainTracker.Start(); while (StealthAPI.Stealth.Client.GetSkillValue(Skill.ItemIdentification) < MAXIMUM_SKILL_VALUE) { var weapon = ObjectsFinder.FindInBackpackOrPaperdoll<Item>(EasyUOItem.PICKAXES); if (weapon.Count == 0) { StealthAPI.Stealth.Client.Wait(1000); continue; } StealthAPI.Stealth.Client.UseSkill(Skill.ItemIdentification); StealthAPI.Stealth.Client.WaitForTarget(5000); StealthAPI.Stealth.Client.TargetToObject(weapon[0].Serial.Value); DateTime dateTime = DateTime.Now; DateTime maxDateTime = dateTime.AddMilliseconds(6000); while (DateTime.Now < maxDateTime) { if (StealthAPI.Stealth.Client.InJournalBetweenTimes("You estimate", dateTime, DateTime.Now) >= 0) break; Thread.Sleep(100); } } skillGainTracker.Stop(); }
public void MineCave() { var tiles = UltimaTileReader.GetMineSpots(playerMobile.Location.X, playerMobile.Location.Y); var forges = ObjectsFinder.Find <Item>(EasyUOItem.FORGE, 18); while (tiles.Count > 0) { Data.Point3D playerLocation = playerMobile.Location; var nearestMineableTile = tiles.FindAll(tile => Math.Sqrt(Math.Pow((tile.X - playerLocation.X), 2) + Math.Pow((tile.Y - playerLocation.Y), 2)) != 0).OrderBy(tile => Math.Sqrt(Math.Pow((tile.X - playerLocation.X), 2) + Math.Pow((tile.Y - playerLocation.Y), 2))).First(); movingHelper.newMoveXY(nearestMineableTile.X, nearestMineableTile.Y, true, 0, true); var mineableTilesAroundPlayer = tiles.FindAll(tile => Math.Sqrt(Math.Pow((tile.X - nearestMineableTile.X), 2) + Math.Pow((tile.Y - nearestMineableTile.Y), 2)) == 1); if (mineableTilesAroundPlayer.Count == 0) { tiles.Remove(nearestMineableTile); continue; } while (mineableTilesAroundPlayer.Count > 0) { var mineableTile = mineableTilesAroundPlayer[0]; var pickaxe = ObjectsFinder.FindInBackpackOrPaperdoll <Item>(EasyUOItem.PICKAXES); if (pickaxe.Count == 0) { Bank(new Data.Point2D(playerMobile.Location.X, playerMobile.Location.Y)); continue; } if (MineTile(pickaxe.First(), mineableTile) == MineTileResult.DONE) { mineableTilesAroundPlayer.Remove(mineableTile); tiles.Remove(mineableTile); } if (playerMobile.Weight >= smeltWeight) { Smelt(forges); if (playerMobile.Weight >= bankWeight) { Bank(new Data.Point2D(playerMobile.Location.X, playerMobile.Location.Y)); } } } } }
private void RestockPickaxes() { var missingPickaxes = pickaxesCount - ObjectsFinder.FindInBackpackOrPaperdoll <Item>(EasyUOItem.PICKAXES).Count; if (missingPickaxes > 0) { var pickaxes = ObjectsFinder.FindInContainer <Item>(EasyUOItem.PICKAXES, dropContainer); foreach (var pickaxe in pickaxes) { pickaxe.Grab(); if (--missingPickaxes == 0) { return; } Thread.Sleep(1000); } } }
public void Start() { var tiles = UltimaTileReader.GetLumberSpots(TILE_SCAN_DISTANCE); while (tiles.Count > 0) { Data.Point3D playerLocation = PlayerMobile.GetPlayer().Location; var nearestTreeTile = tiles.OrderBy(tile => Math.Sqrt(Math.Pow((tile.X - playerLocation.X), 2) + Math.Pow((tile.Y - playerLocation.Y), 2))).First(); MovingHelper.GetMovingHelper().newMoveXY(nearestTreeTile.X, nearestTreeTile.Y, true, 1, true); var hatchet = ObjectsFinder.FindInBackpackOrPaperdoll <Item>(EasyUOItem.HATCHETS); if (hatchet.Count == 0) { return; } if (ChopTree(hatchet.First(), nearestTreeTile) == ChopTreeResult.DONE) { tiles.Remove(nearestTreeTile); } } }
static void Main(string[] args) { SkillGainTracker skillGainTracker = new SkillGainTracker(ArmsLore, new DiscordSkillChangeEventHandler()); skillGainTracker.Start(); while (StealthAPI.Stealth.Client.GetSkillValue(ArmsLore) < MAXIMUM_SKILL_VALUE) { var weapon = ObjectsFinder.FindInBackpackOrPaperdoll <Item>(EasyUOItem.PICKAXES); if (weapon.Count == 0) { StealthAPI.Stealth.Client.Wait(1000); continue; } StealthAPI.Stealth.Client.UseSkill(ArmsLore); StealthAPI.Stealth.Client.WaitForTarget(5000); StealthAPI.Stealth.Client.TargetToObject(weapon[0].Serial.Value); StealthAPI.Stealth.Client.Wait(2000); } skillGainTracker.Stop(); }