コード例 #1
0
        public void MineCave()
        {
            var tiles  = UltimaTileReader.GetMineSpots(playerMobile.Location.X, playerMobile.Location.Y);
            var forges = ObjectsFinder.Find <Item>(EasyUOItem.FORGE, 18);

            while (tiles.Count > 0)
            {
                Data.Point3D playerLocation      = playerMobile.Location;
                var          nearestMineableTile = tiles.FindAll(tile => Math.Sqrt(Math.Pow((tile.X - playerLocation.X), 2) + Math.Pow((tile.Y - playerLocation.Y), 2)) != 0).OrderBy(tile => Math.Sqrt(Math.Pow((tile.X - playerLocation.X), 2) + Math.Pow((tile.Y - playerLocation.Y), 2))).First();

                movingHelper.newMoveXY(nearestMineableTile.X, nearestMineableTile.Y, true, 0, true);

                var mineableTilesAroundPlayer = tiles.FindAll(tile => Math.Sqrt(Math.Pow((tile.X - nearestMineableTile.X), 2) + Math.Pow((tile.Y - nearestMineableTile.Y), 2)) == 1);

                if (mineableTilesAroundPlayer.Count == 0)
                {
                    tiles.Remove(nearestMineableTile);

                    continue;
                }

                while (mineableTilesAroundPlayer.Count > 0)
                {
                    var mineableTile = mineableTilesAroundPlayer[0];

                    var pickaxe = ObjectsFinder.FindInBackpackOrPaperdoll <Item>(EasyUOItem.PICKAXES);
                    if (pickaxe.Count == 0)
                    {
                        Bank(new Data.Point2D(playerMobile.Location.X, playerMobile.Location.Y));

                        continue;
                    }

                    if (MineTile(pickaxe.First(), mineableTile) == MineTileResult.DONE)
                    {
                        mineableTilesAroundPlayer.Remove(mineableTile);
                        tiles.Remove(mineableTile);
                    }

                    if (playerMobile.Weight >= smeltWeight)
                    {
                        Smelt(forges);

                        if (playerMobile.Weight >= bankWeight)
                        {
                            Bank(new Data.Point2D(playerMobile.Location.X, playerMobile.Location.Y));
                        }
                    }
                }
            }
        }
コード例 #2
0
        static void Main(string[] args)
        {
            SkillGainTracker skillGainTracker = new SkillGainTracker(Skill.Anatomy, new DiscordSkillChangeEventHandler());

            skillGainTracker.Start();

            while (StealthAPI.Stealth.Client.GetSkillValue(Skill.Anatomy) < MAXIMUM_SKILL_VALUE)
            {
                var human = ObjectsFinder.Find <Mobile>(EasyUOItem.MOBILE_HUMANS, 2).Find(_human => _human.Serial.Value != PlayerMobile.GetPlayer().Serial.Value);
                if (human == null)
                {
                    StealthAPI.Stealth.Client.Wait(1000);

                    continue;
                }

                StealthAPI.Stealth.Client.UseSkill(Skill.Anatomy);
                StealthAPI.Stealth.Client.WaitForTarget(5000);
                StealthAPI.Stealth.Client.TargetToObject(human.Serial.Value);
                StealthAPI.Stealth.Client.Wait(4000);
            }

            skillGainTracker.Stop();
        }
コード例 #3
0
        static void Main(string[] args)
        {
            SkillGainTracker skillGainTracker = new SkillGainTracker(Skill.AnimalLore, new DiscordSkillChangeEventHandler());

            skillGainTracker.Start();

            while (StealthAPI.Stealth.Client.GetSkillValue(Skill.AnimalLore) < MAXIMUM_SKILL_VALUE)
            {
                var animals = ObjectsFinder.Find <Mobile>(EasyUOItem.GRAY_HORSE, 4);
                if (animals.Count == 0)
                {
                    StealthAPI.Stealth.Client.Wait(1000);

                    continue;
                }

                StealthAPI.Stealth.Client.UseSkill(Skill.AnimalLore);
                StealthAPI.Stealth.Client.WaitForTarget(5000);
                StealthAPI.Stealth.Client.TargetToObject(animals[0].Serial.Value);
                StealthAPI.Stealth.Client.Wait(4000);
            }

            skillGainTracker.Stop();
        }