// Update is called once per frame private void Update() { if (GameManager.instance.player.spellBook[0].spellLevel == 1) { tutorialManager.TutorialCompletion(5); objectiveManager.IncreaseProgression(); } if (enemies.Count != 0) { EnemyUpdate(); } if (enemies.Count == 0) { tutorialManager.TutorialCompletion(2); } }