/// <summary> /// Construct a SceneObjectLightZone. /// </summary> /// <param name="id"> /// A <see cref="String"/> that specify the node identifier. It can be null for unnamed objects. /// </param> public SceneObjectLightZone(string id) : base(id) { ObjectState.DefineState(new State.LightsState()); }
/// <summary> /// Construct a SceneGraphObject. /// </summary> /// <param name="id"> /// A <see cref="String"/> that specify the node identifier. It can be null for unnamed objects. /// </param> public SceneObject(string id) : base(id) { // The graphics state TransformState is always defined ObjectState.DefineState(new TransformState()); }
/// <summary> /// Construct a SceneObjectLightZone. /// </summary> public SceneObjectLightZone() { ObjectState.DefineState(new State.LightsState()); }