Esempio n. 1
0
 /// <summary>
 /// Construct a SceneObjectLightZone.
 /// </summary>
 /// <param name="id">
 /// A <see cref="String"/> that specify the node identifier. It can be null for unnamed objects.
 /// </param>
 public SceneObjectLightZone(string id) : base(id)
 {
     ObjectState.DefineState(new State.LightsState());
 }
Esempio n. 2
0
 /// <summary>
 /// Construct a SceneGraphObject.
 /// </summary>
 /// <param name="id">
 /// A <see cref="String"/> that specify the node identifier. It can be null for unnamed objects.
 /// </param>
 public SceneObject(string id) : base(id)
 {
     // The graphics state TransformState is always defined
     ObjectState.DefineState(new TransformState());
 }
Esempio n. 3
0
 /// <summary>
 /// Construct a SceneObjectLightZone.
 /// </summary>
 public SceneObjectLightZone()
 {
     ObjectState.DefineState(new State.LightsState());
 }