private void prepareScene() { // Find floor position for targets placer.HideGridEnableOcclulsion(); placer.CreateScene(targets); //Enable Clicker listeners EventManager.StartListening("click", clickReceived); //EventManager.StartListening("double_click", double_clickReceived); EventManager.StartListening("floor_collision", targetCollided); textToSpeech.StartSpeaking("Click once more to start training"); trainingStarted = true; // appearNextTarget(); // }