public override bool TestCollisionVSOBB(ObjectBoundingBoxHull2D other, ref Collision c) { // Same as above twive // first, test AABB vs max extents of OBB // then, multiply by OBB inverse matrix, do test again // Same as OBB vs OBB, but only project to ABB up and right normal // check the points return(other.TestCollisionVSAABB(this, ref c)); }