private static Vector3 ConvertNorm(ObjLoader.Loader.Data.VertexData.Normal normal) { return(new Vector3(normal.X, normal.Y, normal.Z)); }
private Vector4 GetNormal(ObjLoader.Loader.Data.VertexData.Normal normal) { return(new Vector4(normal.X, normal.Y, normal.Z, 1.0f)); }
protected Vector3 toVector(ObjLoader.Loader.Data.VertexData.Normal v) { return(new Vector3(v.X, v.Y, v.Z)); }