public void DamageHp(float Damage) { if (!fade.fadeOnStart) { fade.fadeSmoth(new Color(.3f, 0, 0), 0, .5f, .3f, 1.0f, 0.5f); } playerSound.PlayerSound(PlayerSoundSetting.soundPack.Defance); Hp -= Damage; if (Hp < 0) { Hp = 0; } if (Hp <= 0) { playerSound.PlayerSound(PlayerSoundSetting.soundPack.Die); Hp = 0; MyState = State.Die; } }