Exemple #1
0
 public void DamageHp(float Damage)
 {
     if (!fade.fadeOnStart)
     {
         fade.fadeSmoth(new Color(.3f, 0, 0), 0, .5f, .3f, 1.0f, 0.5f);
     }
     playerSound.PlayerSound(PlayerSoundSetting.soundPack.Defance);
     Hp -= Damage;
     if (Hp < 0)
     {
         Hp = 0;
     }
     if (Hp <= 0)
     {
         playerSound.PlayerSound(PlayerSoundSetting.soundPack.Die);
         Hp      = 0;
         MyState = State.Die;
     }
 }