コード例 #1
0
        // [Test]
        public void SimpleConnectionToServerTest()
        {
            var client = new OHSWebSocketClient("localhost", freePort);

            client.Connect();
            client.WaitForConnectionId();
            client.PlayerLogin("TestName");
            string playerId = client.PlayerInfo.Id;

            HashSet <Type> waitingForTypes = new HashSet <Type>();

            waitingForTypes.Add(typeof(AddArmyEvent));
            waitingForTypes.Add(typeof(AddArmyEvent));
            waitingForTypes.Add(typeof(TerrainLayer));
            for (int i = 3; i > 0; i--)
            {
                var testEvent = client.Events.Take();
                if (waitingForTypes.Contains(testEvent.GetType()))
                {
                    waitingForTypes.Remove(testEvent.GetType());
                }
            }
            if (waitingForTypes.Count > 0)
            {
                Assert.Fail("Not All Events Are Valid");
            }

            client.Disconnect();

            client = new OHSWebSocketClient("localhost", freePort);
            client.Connect();
            client.WaitForConnectionId();
            client.PlayerLogin("TestName", playerId);
        }
コード例 #2
0
        public void Setup()
        {
            byte[,] map =
            {
                { 1, 1, 1, 3, 1, 1, 1, 1 },
                { 1, 1, 1, 1, 1, 1, 1, 1 },
                { 1, 1, 1, 1, 1, 1, 1, 1 },
                { 1, 1, 1, 1, 1, 1, 1, 1 },
                { 1, 1, 1, 1, 1, 1, 1, 1 },
                { 1, 1, 1, 1, 1, 1, 1, 1 },
                { 1, 1, 1, 1, 1, 1, 1, 1 },
                { 1, 1, 1, 1, 3, 1, 1, 1 }
            };
            freePort = GetFreePortHelper.NextFreePort(4649);
            var basicServer = BasicServer.CreateInstance(freePort);

            basicServer.RunAsynch(new ByteArrayMapLoader(map));
            Thread.Sleep(2000);
            _client = new OHSWebSocketClient("localhost", freePort);
            _client.Connect();
            _client.WaitForConnectionId();
            _client.PlayerLogin("TestName");
            playerId = _client.PlayerInfo.Id;
        }