private bool LoadWorld(string filePath)
 {
     if (File.Exists(filePath))
     {
         editingWorld         = World.LoadWorld(filePath);
         editorControlHandler = new WorldControlHandler(editingWorld);
         return(true);
     }
     else
     {
         return(false);
     }
 }
 private void CreateWorld(string worldName)
 {
     editingWorld         = new World(worldName);
     editorControlHandler = new WorldControlHandler(editingWorld);
 }