private void Init() { this.v = NumberUtil.GetVersionAsNumber(); this.p = Application.platform == RuntimePlatform.IPhonePlayer ? "ios" : "android"; #if UNITY_EDITOR if (string.IsNullOrEmpty(GameManager.Instance.unityDeviceId)) { this.d = Application.dataPath[0] + SystemInfo.deviceUniqueIdentifier; } else { this.d = GameManager.Instance.unityDeviceId; } #else this.d = SystemInfo.deviceUniqueIdentifier; #endif }