//map val (0-1) to a range with optional weight (default 1.0) public static float MapToRange(float val, float min, float max) { return(NumberRange.MapToRange(val, min, max, 1.0f)); }
//get a random int in range public static float GetRandInt(int min, int max) { return(NumberRange.MapToRange(UnityEngine.Random.value, (float)min, (float)max)); }