Esempio n. 1
0
 //map val (0-1) to a range with optional weight (default 1.0)
 public static float MapToRange(float val, float min, float max)
 {
     return(NumberRange.MapToRange(val, min, max, 1.0f));
 }
Esempio n. 2
0
 //get a random int in range
 public static float GetRandInt(int min, int max)
 {
     return(NumberRange.MapToRange(UnityEngine.Random.value, (float)min, (float)max));
 }