private static void CSConfig() { NotoUtility.RegisterNameHandler(HandleNotoriety); EventSink.PlayerDeath += HandlePlayerDeath; EventSink.CreatureDeath += HandleCreatureDeath; EventSink.WorldLoad += FixPlayerMaps; IndexFile.Deserialize(LoadIndex); }
public static void Enable() { NotoUtility.RegisterNameHandler(MobileNotoriety, Int32.MaxValue - 100); NotoUtility.RegisterBeneficialHandler(AllowBeneficial, Int32.MaxValue - 100); NotoUtility.RegisterHarmfulHandler(AllowHarmful, Int32.MaxValue - 100); }