Beispiel #1
0
        private static void CSConfig()
        {
            NotoUtility.RegisterNameHandler(HandleNotoriety);

            EventSink.PlayerDeath   += HandlePlayerDeath;
            EventSink.CreatureDeath += HandleCreatureDeath;

            EventSink.WorldLoad += FixPlayerMaps;

            IndexFile.Deserialize(LoadIndex);
        }
Beispiel #2
0
 public static void Enable()
 {
     NotoUtility.RegisterNameHandler(MobileNotoriety, Int32.MaxValue - 100);
     NotoUtility.RegisterBeneficialHandler(AllowBeneficial, Int32.MaxValue - 100);
     NotoUtility.RegisterHarmfulHandler(AllowHarmful, Int32.MaxValue - 100);
 }