public NoteBlock(Transform noteTransform, NoteType noteType, float3 velocity) { m_noteTransform = noteTransform; m_colliderNotifier = noteTransform.GetComponent <NoteCollider>(); m_audioSource = m_noteTransform.GetComponent <AudioSource>(); m_noteType = noteType; m_velocity = velocity; }
// Use this for initialization void Start() { //Load in note prefab _noteTemplate = Resources.Load("Prefabs/Note") as GameObject; _noteCollider = GetComponentInChildren <NoteCollider> (); }