public NoteBlock(Transform noteTransform, NoteType noteType, float3 velocity)
    {
        m_noteTransform    = noteTransform;
        m_colliderNotifier = noteTransform.GetComponent <NoteCollider>();
        m_audioSource      = m_noteTransform.GetComponent <AudioSource>();

        m_noteType = noteType;
        m_velocity = velocity;
    }
Example #2
0
 // Use this for initialization
 void Start()
 {
     //Load in note prefab
     _noteTemplate = Resources.Load("Prefabs/Note") as GameObject;
     _noteCollider = GetComponentInChildren <NoteCollider> ();
 }