コード例 #1
0
    public void Draw2DNosieTextureBaseOnProperty()
    {
        var noiseMap = NoiseMap.CreateNoiseMap(Width, Height, Size, Seed, Offset, _fractalLevel);
        var texture  = TextureGenerator.GenerateTextureFromNoiseMap(noiseMap);

        textureRender.sharedMaterial.mainTexture = texture;
    }
コード例 #2
0
    public void Draw2DNosieTexture()
    {
        var noiseMap = NoiseMap.CreateNoiseMap(Width, Height, size, seed, new Vector2(0, 0), _fractalLevel);
        var texture  = TextureGenerator.GenerateTextureFromNoiseMap(noiseMap);

        textureRender.sharedMaterial.mainTexture = texture;
        textureRender.transform.localScale       = new Vector3(texture.width, 1, texture.height);
    }