public void Draw2DNosieTextureBaseOnProperty() { var noiseMap = NoiseMap.CreateNoiseMap(Width, Height, Size, Seed, Offset, _fractalLevel); var texture = TextureGenerator.GenerateTextureFromNoiseMap(noiseMap); textureRender.sharedMaterial.mainTexture = texture; }
public void Draw2DNosieTexture() { var noiseMap = NoiseMap.CreateNoiseMap(Width, Height, size, seed, new Vector2(0, 0), _fractalLevel); var texture = TextureGenerator.GenerateTextureFromNoiseMap(noiseMap); textureRender.sharedMaterial.mainTexture = texture; textureRender.transform.localScale = new Vector3(texture.width, 1, texture.height); }