private void treeView1_BeforeExpand(object sender, TreeViewCancelEventArgs e) { NodeData data = (NodeData)e.Node.Tag; if (!data.Loaded || ((Control.ModifierKeys & Keys.Shift) == Keys.Shift)) { this.Cursor = Cursors.WaitCursor; nodeManager.AddNodes(e.Node.Nodes, data); this.Cursor = Cursors.Default; int page = 0; int.TryParse((string)tabControl1.TabPages[tabControl1.SelectedIndex].Tag, out page); if (page == 3) { showData(); } } }
public static void LoadSystemConfig(IProgress <Tuple <int, string> > progress = null) { while (_systemConfigSaving || _moduleConfigSaving) { Logging.Info("Reload Requested while save in progress. Waiting 5 ms."); Thread.Sleep(5); } Execution.initInstrumentation(); DataFlow = new DataFlowManager(); Elements = new ElementManager(); Nodes = new NodeManager(); OutputControllers = new OutputControllerManager( new OutputDeviceCollection <OutputController>(), new OutputDeviceExecution <OutputController>()); //SmartOutputControllers = new SmartOutputControllerManager( // new ControllerLinkingManagement<SmartOutputController>(), // new OutputDeviceCollection<SmartOutputController>(), // new OutputDeviceExecution<SmartOutputController>()); Previews = new PreviewManager( new OutputDeviceCollection <OutputPreview>(), new OutputDeviceExecution <OutputPreview>()); Contexts = new ContextManager(); Filters = new FilterManager(DataFlow); ControllerManagement = new ControllerFacade(); ControllerManagement.AddParticipant(OutputControllers); //ControllerManagement.AddParticipant(SmartOutputControllers); OutputDeviceManagement = new OutputDeviceFacade(); OutputDeviceManagement.AddParticipant(OutputControllers); //OutputDeviceManagement.AddParticipant(SmartOutputControllers); OutputDeviceManagement.AddParticipant(Previews); // Load system data in order of dependency. // The system data generally resides in the data branch, but it // may not be in the case of an alternate context. string systemDataPath = _GetSystemDataPath(); // Load module data before system config. // System config creates objects that use modules that have data in the store. ModuleStore = _LoadModuleStore(systemDataPath) ?? new ModuleStore(); progress?.Report(Tuple.Create(50, "Module config loaded")); SystemConfig = _LoadSystemConfig(systemDataPath) ?? new SystemConfig(); progress?.Report(Tuple.Create(70, "System config loaded")); Elements.AddElements(SystemConfig.Elements); Nodes.AddNodes(SystemConfig.Nodes); OutputControllers.AddRange(SystemConfig.OutputControllers.Cast <OutputController>()); //SmartOutputControllers.AddRange(SystemConfig.SmartOutputControllers.Cast<SmartOutputController>()); Previews.AddRange(SystemConfig.Previews.Cast <OutputPreview>()); Filters.AddRange(SystemConfig.Filters); DataFlow.Initialize(SystemConfig.DataFlow); }
public static void LoadSystemConfig() { Execution.initInstrumentation(); DataFlow = new DataFlowManager(); Elements = new ElementManager(); Nodes = new NodeManager(); OutputControllers = new OutputControllerManager( new ControllerLinkingManagement <OutputController>(), new OutputDeviceCollection <OutputController>(), new OutputDeviceExecution <OutputController>()); SmartOutputControllers = new SmartOutputControllerManager( new ControllerLinkingManagement <SmartOutputController>(), new OutputDeviceCollection <SmartOutputController>(), new OutputDeviceExecution <SmartOutputController>()); Previews = new PreviewManager( new OutputDeviceCollection <OutputPreview>(), new OutputDeviceExecution <OutputPreview>()); Contexts = new ContextManager(); Filters = new FilterManager(DataFlow); ControllerLinking = new ControllerLinker(); ControllerManagement = new ControllerFacade(); ControllerManagement.AddParticipant(OutputControllers); ControllerManagement.AddParticipant(SmartOutputControllers); OutputDeviceManagement = new OutputDeviceFacade(); OutputDeviceManagement.AddParticipant(OutputControllers); OutputDeviceManagement.AddParticipant(SmartOutputControllers); OutputDeviceManagement.AddParticipant(Previews); // Load system data in order of dependency. // The system data generally resides in the data branch, but it // may not be in the case of an alternate context. string systemDataPath = _GetSystemDataPath(); // Load module data before system config. // System config creates objects that use modules that have data in the store. ModuleStore = _LoadModuleStore(systemDataPath) ?? new ModuleStore(); SystemConfig = _LoadSystemConfig(systemDataPath) ?? new SystemConfig(); Elements.AddElements(SystemConfig.Elements); Nodes.AddNodes(SystemConfig.Nodes); OutputControllers.AddRange(SystemConfig.OutputControllers.Cast <OutputController>()); SmartOutputControllers.AddRange(SystemConfig.SmartOutputControllers.Cast <SmartOutputController>()); Previews.AddRange(SystemConfig.Previews.Cast <OutputPreview>()); ControllerLinking.AddRange(SystemConfig.ControllerLinking); Filters.AddRange(SystemConfig.Filters); DataFlow.Initialize(SystemConfig.DataFlow); }
public static void LoadSystemConfig() { Execution.initInstrumentation(); DataFlow = new DataFlowManager(); Elements = new ElementManager(); Nodes = new NodeManager(); OutputControllers = new OutputControllerManager( new ControllerLinkingManagement<OutputController>(), new OutputDeviceCollection<OutputController>(), new OutputDeviceExecution<OutputController>()); SmartOutputControllers = new SmartOutputControllerManager( new ControllerLinkingManagement<SmartOutputController>(), new OutputDeviceCollection<SmartOutputController>(), new OutputDeviceExecution<SmartOutputController>()); Previews = new PreviewManager( new OutputDeviceCollection<OutputPreview>(), new OutputDeviceExecution<OutputPreview>()); Contexts = new ContextManager(); Filters = new FilterManager(DataFlow); ControllerLinking = new ControllerLinker(); ControllerManagement = new ControllerFacade(); ControllerManagement.AddParticipant(OutputControllers); ControllerManagement.AddParticipant(SmartOutputControllers); OutputDeviceManagement = new OutputDeviceFacade(); OutputDeviceManagement.AddParticipant(OutputControllers); OutputDeviceManagement.AddParticipant(SmartOutputControllers); OutputDeviceManagement.AddParticipant(Previews); // Load system data in order of dependency. // The system data generally resides in the data branch, but it // may not be in the case of an alternate context. string systemDataPath = _GetSystemDataPath(); // Load module data before system config. // System config creates objects that use modules that have data in the store. ModuleStore = _LoadModuleStore(systemDataPath) ?? new ModuleStore(); SystemConfig = _LoadSystemConfig(systemDataPath) ?? new SystemConfig(); Elements.AddElements(SystemConfig.Elements); Nodes.AddNodes(SystemConfig.Nodes); OutputControllers.AddRange(SystemConfig.OutputControllers.Cast<OutputController>()); SmartOutputControllers.AddRange(SystemConfig.SmartOutputControllers.Cast<SmartOutputController>()); Previews.AddRange(SystemConfig.Previews.Cast<OutputPreview>()); ControllerLinking.AddRange(SystemConfig.ControllerLinking); Filters.AddRange(SystemConfig.Filters); DataFlow.Initialize(SystemConfig.DataFlow); }