Example #1
0
        private void treeView1_BeforeExpand(object sender, TreeViewCancelEventArgs e)
        {
            NodeData data = (NodeData)e.Node.Tag;

            if (!data.Loaded || ((Control.ModifierKeys & Keys.Shift) == Keys.Shift))
            {
                this.Cursor = Cursors.WaitCursor;
                nodeManager.AddNodes(e.Node.Nodes, data);
                this.Cursor = Cursors.Default;
                int page = 0;
                int.TryParse((string)tabControl1.TabPages[tabControl1.SelectedIndex].Tag, out page);
                if (page == 3)
                {
                    showData();
                }
            }
        }
Example #2
0
        public static void LoadSystemConfig(IProgress <Tuple <int, string> > progress = null)
        {
            while (_systemConfigSaving || _moduleConfigSaving)
            {
                Logging.Info("Reload Requested while save in progress. Waiting 5 ms.");
                Thread.Sleep(5);
            }
            Execution.initInstrumentation();
            DataFlow          = new DataFlowManager();
            Elements          = new ElementManager();
            Nodes             = new NodeManager();
            OutputControllers = new OutputControllerManager(
                new OutputDeviceCollection <OutputController>(),
                new OutputDeviceExecution <OutputController>());
            //SmartOutputControllers = new SmartOutputControllerManager(
            //	new ControllerLinkingManagement<SmartOutputController>(),
            //	new OutputDeviceCollection<SmartOutputController>(),
            //	new OutputDeviceExecution<SmartOutputController>());
            Previews = new PreviewManager(
                new OutputDeviceCollection <OutputPreview>(),
                new OutputDeviceExecution <OutputPreview>());
            Contexts = new ContextManager();
            Filters  = new FilterManager(DataFlow);

            ControllerManagement = new ControllerFacade();
            ControllerManagement.AddParticipant(OutputControllers);
            //ControllerManagement.AddParticipant(SmartOutputControllers);
            OutputDeviceManagement = new OutputDeviceFacade();
            OutputDeviceManagement.AddParticipant(OutputControllers);
            //OutputDeviceManagement.AddParticipant(SmartOutputControllers);
            OutputDeviceManagement.AddParticipant(Previews);

            // Load system data in order of dependency.
            // The system data generally resides in the data branch, but it
            // may not be in the case of an alternate context.
            string systemDataPath = _GetSystemDataPath();

            // Load module data before system config.
            // System config creates objects that use modules that have data in the store.
            ModuleStore = _LoadModuleStore(systemDataPath) ?? new ModuleStore();
            progress?.Report(Tuple.Create(50, "Module config loaded"));
            SystemConfig = _LoadSystemConfig(systemDataPath) ?? new SystemConfig();
            progress?.Report(Tuple.Create(70, "System config loaded"));

            Elements.AddElements(SystemConfig.Elements);
            Nodes.AddNodes(SystemConfig.Nodes);
            OutputControllers.AddRange(SystemConfig.OutputControllers.Cast <OutputController>());
            //SmartOutputControllers.AddRange(SystemConfig.SmartOutputControllers.Cast<SmartOutputController>());
            Previews.AddRange(SystemConfig.Previews.Cast <OutputPreview>());
            Filters.AddRange(SystemConfig.Filters);

            DataFlow.Initialize(SystemConfig.DataFlow);
        }
Example #3
0
        public static void LoadSystemConfig()
        {
            Execution.initInstrumentation();
            DataFlow          = new DataFlowManager();
            Elements          = new ElementManager();
            Nodes             = new NodeManager();
            OutputControllers = new OutputControllerManager(
                new ControllerLinkingManagement <OutputController>(),
                new OutputDeviceCollection <OutputController>(),
                new OutputDeviceExecution <OutputController>());
            SmartOutputControllers = new SmartOutputControllerManager(
                new ControllerLinkingManagement <SmartOutputController>(),
                new OutputDeviceCollection <SmartOutputController>(),
                new OutputDeviceExecution <SmartOutputController>());
            Previews = new PreviewManager(
                new OutputDeviceCollection <OutputPreview>(),
                new OutputDeviceExecution <OutputPreview>());
            Contexts             = new ContextManager();
            Filters              = new FilterManager(DataFlow);
            ControllerLinking    = new ControllerLinker();
            ControllerManagement = new ControllerFacade();
            ControllerManagement.AddParticipant(OutputControllers);
            ControllerManagement.AddParticipant(SmartOutputControllers);
            OutputDeviceManagement = new OutputDeviceFacade();
            OutputDeviceManagement.AddParticipant(OutputControllers);
            OutputDeviceManagement.AddParticipant(SmartOutputControllers);
            OutputDeviceManagement.AddParticipant(Previews);

            // Load system data in order of dependency.
            // The system data generally resides in the data branch, but it
            // may not be in the case of an alternate context.
            string systemDataPath = _GetSystemDataPath();

            // Load module data before system config.
            // System config creates objects that use modules that have data in the store.
            ModuleStore  = _LoadModuleStore(systemDataPath) ?? new ModuleStore();
            SystemConfig = _LoadSystemConfig(systemDataPath) ?? new SystemConfig();

            Elements.AddElements(SystemConfig.Elements);
            Nodes.AddNodes(SystemConfig.Nodes);
            OutputControllers.AddRange(SystemConfig.OutputControllers.Cast <OutputController>());
            SmartOutputControllers.AddRange(SystemConfig.SmartOutputControllers.Cast <SmartOutputController>());
            Previews.AddRange(SystemConfig.Previews.Cast <OutputPreview>());
            ControllerLinking.AddRange(SystemConfig.ControllerLinking);
            Filters.AddRange(SystemConfig.Filters);

            DataFlow.Initialize(SystemConfig.DataFlow);
        }
Example #4
0
        public static void LoadSystemConfig()
        {
            Execution.initInstrumentation();
            DataFlow = new DataFlowManager();
            Elements = new ElementManager();
            Nodes = new NodeManager();
            OutputControllers = new OutputControllerManager(
                new ControllerLinkingManagement<OutputController>(),
                new OutputDeviceCollection<OutputController>(),
                new OutputDeviceExecution<OutputController>());
            SmartOutputControllers = new SmartOutputControllerManager(
                new ControllerLinkingManagement<SmartOutputController>(),
                new OutputDeviceCollection<SmartOutputController>(),
                new OutputDeviceExecution<SmartOutputController>());
            Previews = new PreviewManager(
                new OutputDeviceCollection<OutputPreview>(),
                new OutputDeviceExecution<OutputPreview>());
            Contexts = new ContextManager();
            Filters = new FilterManager(DataFlow);
            ControllerLinking = new ControllerLinker();
            ControllerManagement = new ControllerFacade();
            ControllerManagement.AddParticipant(OutputControllers);
            ControllerManagement.AddParticipant(SmartOutputControllers);
            OutputDeviceManagement = new OutputDeviceFacade();
            OutputDeviceManagement.AddParticipant(OutputControllers);
            OutputDeviceManagement.AddParticipant(SmartOutputControllers);
            OutputDeviceManagement.AddParticipant(Previews);

            // Load system data in order of dependency.
            // The system data generally resides in the data branch, but it
            // may not be in the case of an alternate context.
            string systemDataPath = _GetSystemDataPath();
            // Load module data before system config.
            // System config creates objects that use modules that have data in the store.
            ModuleStore = _LoadModuleStore(systemDataPath) ?? new ModuleStore();
            SystemConfig = _LoadSystemConfig(systemDataPath) ?? new SystemConfig();

            Elements.AddElements(SystemConfig.Elements);
            Nodes.AddNodes(SystemConfig.Nodes);
            OutputControllers.AddRange(SystemConfig.OutputControllers.Cast<OutputController>());
            SmartOutputControllers.AddRange(SystemConfig.SmartOutputControllers.Cast<SmartOutputController>());
            Previews.AddRange(SystemConfig.Previews.Cast<OutputPreview>());
            ControllerLinking.AddRange(SystemConfig.ControllerLinking);
            Filters.AddRange(SystemConfig.Filters);

            DataFlow.Initialize(SystemConfig.DataFlow);
        }