public void Draw(float worldTime) { if (Visible) { if (drawCursor) { DrawTerrainCursor(); } g.RenderState.AlphaBlendEnable = true; DrawSeafloor(); DrawTerrain(worldTime); g.RenderState.AlphaBlendEnable = false; } if (DrawNodes) { nodeGrid.Draw(g); } if (DrawNormals) { DrawVertexNormals(); } }