private static void write_kcl(NitroFile kcl, List <Triangle> triangles, int max_triangles, int min_width, float scale) { kcl.Clear(); //Need to scale each vertex (1000 times scale of model) foreach (Triangle t in triangles) { t.u = t.u.mul(scale); t.v = t.v.mul(scale); t.w = t.w.mul(scale); } uint pos = 0; List <Face> faces = new List <Face>(); VertexWelder vertex_welder = new VertexWelder(1 / 64f, (int)(Math.Floor((double)(triangles.Count / 256)))); VertexWelder normal_welder = new VertexWelder(1 / 1024f, (int)(Math.Floor((double)(4 * triangles.Count / 256)))); foreach (Triangle t in triangles) { Face f = new Face(); Vector a = unit(cross(t.u.sub(t.w), t.n)); Vector b = unit(cross(t.v.sub(t.u), t.n)); Vector c = unit(cross(t.w.sub(t.v), t.n)); f.length = new FixedPoint(dot(t.v.sub(t.u), c), 1 / 65536f); f.vertex_index = (ushort)vertex_welder.add(t.u); f.normal_index = (ushort)normal_welder.add(t.n); f.a_index = (ushort)normal_welder.add(a); f.b_index = (ushort)normal_welder.add(b); f.c_index = (ushort)normal_welder.add(c); f.group = (ushort)t.group; faces.Add(f); } //Vertex Section pos += 56; kcl.Write32(0x00, pos);//Vertex section offset foreach (Vertex vtx in vertex_welder.vertices) { kcl.Write32(pos, (uint)vtx.x.valToWrite()); kcl.Write32(pos + 4, (uint)vtx.y.valToWrite()); kcl.Write32(pos + 8, (uint)vtx.z.valToWrite()); pos += 12; } //Vector Section kcl.Write32(0x04, pos);//Vector section offset foreach (Vector vct in normal_welder.vectors) { kcl.Write16(pos, (ushort)vct.x.valToWrite()); kcl.Write16(pos + 2, (ushort)vct.y.valToWrite()); kcl.Write16(pos + 4, (ushort)vct.z.valToWrite()); pos += 6; } pos = (uint)((pos + 3) & ~3); //Planes Section kcl.Write32(0x08, pos - 0x10);//Planes section offset foreach (Face f in faces) { kcl.Write32(pos, (uint)f.length.valToWrite()); kcl.Write16(pos + 4, (ushort)f.vertex_index); kcl.Write16(pos + 6, (ushort)f.normal_index); kcl.Write16(pos + 8, (ushort)f.a_index); kcl.Write16(pos + 10, (ushort)f.b_index); kcl.Write16(pos + 12, (ushort)f.c_index); kcl.Write16(pos + 14, (ushort)f.group); pos += 16; } //Octree Section kcl.Write32(0x0C, pos);//Octree offset Octree octree = new Octree(triangles, max_triangles, (float)min_width); octree.pack(ref kcl, ref pos); //Header kcl.Write32(0x10, (uint)327680);//Unknown kcl.Write32(0x14, (uint)octree.bas.x.valToWrite()); kcl.Write32(0x18, (uint)octree.bas.y.valToWrite()); kcl.Write32(0x1C, (uint)octree.bas.z.valToWrite()); kcl.Write32(0x20, (uint)(~((int)octree.width_x - 1) & 0xFFFFFFFF)); kcl.Write32(0x24, (uint)(~((int)octree.width_y - 1) & 0xFFFFFFFF)); kcl.Write32(0x28, (uint)(~((int)octree.width_z - 1) & 0xFFFFFFFF)); kcl.Write32(0x2C, (uint)(Math.Log(octree.base_width, 2))); kcl.Write32(0x30, (uint)(Math.Log(octree.nx, 2))); kcl.Write32(0x34, (uint)(Math.Log(octree.nx, 2)) + (uint)(Math.Log(octree.ny, 2))); kcl.SaveChanges(); }//End writeKCL
public override void WriteModel(bool save = true) { ModelBase.BoneDefRoot boneTree = m_Model.m_BoneTree; Dictionary <string, ModelBase.AnimationDef> boneAnimationsMap = new Dictionary <string, ModelBase.AnimationDef>(); foreach (ModelBase.AnimationDef anim in m_Model.m_Animations.Values) { boneAnimationsMap.Add(anim.m_BoneID, anim); } if (boneAnimationsMap.Count == 0) { return; } NitroFile bca = m_ModelFile; bca.Clear(); uint dataoffset = 0x00; uint headersize = 0x18; int numAnimations = boneTree.Count; int numFrames = boneAnimationsMap.ElementAt(0).Value.m_NumFrames; int numScale = 0; foreach (ModelBase.BoneDef boneDef in m_Model.m_BoneTree) { if (boneAnimationsMap.ContainsKey(boneDef.m_ID)) { numScale += boneAnimationsMap[boneDef.m_ID].GetScaleValuesCount(); } else { numScale += 3;// Original X, Y, Z } } int numRotation = 0; foreach (ModelBase.BoneDef boneDef in m_Model.m_BoneTree) { if (boneAnimationsMap.ContainsKey(boneDef.m_ID)) { numRotation += boneAnimationsMap[boneDef.m_ID].GetRotateValuesCount(); } else { numRotation += 3;// Original X, Y, Z } } int numTranslation = 0; foreach (ModelBase.BoneDef boneDef in m_Model.m_BoneTree) { if (boneAnimationsMap.ContainsKey(boneDef.m_ID)) { numTranslation += boneAnimationsMap[boneDef.m_ID].GetTranslateValuesCount(); } else { numTranslation += 3;// Original X, Y, Z } } uint scaleValuesOffset = headersize; uint rotationValuesOffset = scaleValuesOffset + (uint)(numScale * 4); uint translationValuesOffset = (uint)(((rotationValuesOffset + (uint)(numRotation * 2)) + 3) & ~3); uint animationDataOffset = translationValuesOffset + (uint)(numTranslation * 4); bca.Write16(0x00, (ushort)numAnimations); // Number of bones to be handled (should match the number of bones in the BMD) bca.Write16(0x02, (ushort)numFrames); // Number of animation frames bca.Write32(0x04, 1); // Whether the animation loops, 0 - false, 1 - true bca.Write32(0x08, scaleValuesOffset); // Offset to scale values section bca.Write32(0x0C, rotationValuesOffset); // Offset to rotation values section bca.Write32(0x10, translationValuesOffset); // Offset to translation values section bca.Write32(0x14, animationDataOffset); // Offset to animation section dataoffset = scaleValuesOffset; int boneScaleValuesOffset = 0; Dictionary <string, int> boneScaleValuesOffsets = new Dictionary <string, int>(); int boneRotateValuesOffset = 0; Dictionary <string, int> boneRotateValuesOffsets = new Dictionary <string, int>(); int boneTranslateValuesOffset = 0; Dictionary <string, int> boneTranslateValuesOffsets = new Dictionary <string, int>(); foreach (ModelBase.BoneDef bone in boneTree) { boneScaleValuesOffsets.Add(bone.m_ID, boneScaleValuesOffset); if (boneAnimationsMap.ContainsKey(bone.m_ID)) { ModelBase.AnimationDef anim = boneAnimationsMap[bone.m_ID]; bca.WriteBlock(dataoffset, anim.m_AnimationComponents[ModelBase.AnimationComponentType.ScaleX].GetFixedPointValues()); dataoffset += (uint)(anim.m_AnimationComponents[ModelBase.AnimationComponentType.ScaleX].GetNumValues() * 4); bca.WriteBlock(dataoffset, anim.m_AnimationComponents[ModelBase.AnimationComponentType.ScaleY].GetFixedPointValues()); dataoffset += (uint)(anim.m_AnimationComponents[ModelBase.AnimationComponentType.ScaleY].GetNumValues() * 4); bca.WriteBlock(dataoffset, anim.m_AnimationComponents[ModelBase.AnimationComponentType.ScaleZ].GetFixedPointValues()); dataoffset += (uint)(anim.m_AnimationComponents[ModelBase.AnimationComponentType.ScaleZ].GetNumValues() * 4); boneScaleValuesOffset += anim.GetScaleValuesCount(); } else { // Write bone's scale values bca.Write32(dataoffset, bone.m_20_12Scale[0]); dataoffset += 4; bca.Write32(dataoffset, bone.m_20_12Scale[1]); dataoffset += 4; bca.Write32(dataoffset, bone.m_20_12Scale[2]); dataoffset += 4; boneScaleValuesOffset += 3; } } dataoffset = rotationValuesOffset; // Rotation is in Radians foreach (ModelBase.BoneDef bone in boneTree) { boneRotateValuesOffsets.Add(bone.m_ID, boneRotateValuesOffset); if (boneAnimationsMap.ContainsKey(bone.m_ID)) { ModelBase.AnimationDef anim = boneAnimationsMap[bone.m_ID]; bca.WriteBlock(dataoffset, anim.m_AnimationComponents[ModelBase.AnimationComponentType.RotateX].GetFixedPointValues()); dataoffset += (uint)(anim.m_AnimationComponents[ModelBase.AnimationComponentType.RotateX].GetNumValues() * 2); bca.WriteBlock(dataoffset, anim.m_AnimationComponents[ModelBase.AnimationComponentType.RotateY].GetFixedPointValues()); dataoffset += (uint)(anim.m_AnimationComponents[ModelBase.AnimationComponentType.RotateY].GetNumValues() * 2); bca.WriteBlock(dataoffset, anim.m_AnimationComponents[ModelBase.AnimationComponentType.RotateZ].GetFixedPointValues()); dataoffset += (uint)(anim.m_AnimationComponents[ModelBase.AnimationComponentType.RotateZ].GetNumValues() * 2); boneRotateValuesOffset += anim.GetRotateValuesCount(); } else { // Write bone's rotation values bca.Write16(dataoffset, bone.m_4_12Rotation[0]); dataoffset += 2; bca.Write16(dataoffset, bone.m_4_12Rotation[1]); dataoffset += 2; bca.Write16(dataoffset, bone.m_4_12Rotation[2]); dataoffset += 2; boneRotateValuesOffset += 3; } } dataoffset = translationValuesOffset; foreach (ModelBase.BoneDef bone in boneTree) { boneTranslateValuesOffsets.Add(bone.m_ID, boneTranslateValuesOffset); if (boneAnimationsMap.ContainsKey(bone.m_ID)) { ModelBase.AnimationDef anim = boneAnimationsMap[bone.m_ID]; bca.WriteBlock(dataoffset, anim.m_AnimationComponents[ModelBase.AnimationComponentType.TranslateX].GetFixedPointValues()); dataoffset += (uint)(anim.m_AnimationComponents[ModelBase.AnimationComponentType.TranslateX].GetNumValues() * 4); bca.WriteBlock(dataoffset, anim.m_AnimationComponents[ModelBase.AnimationComponentType.TranslateY].GetFixedPointValues()); dataoffset += (uint)(anim.m_AnimationComponents[ModelBase.AnimationComponentType.TranslateY].GetNumValues() * 4); bca.WriteBlock(dataoffset, anim.m_AnimationComponents[ModelBase.AnimationComponentType.TranslateZ].GetFixedPointValues()); dataoffset += (uint)(anim.m_AnimationComponents[ModelBase.AnimationComponentType.TranslateZ].GetNumValues() * 4); boneTranslateValuesOffset += anim.GetTranslateValuesCount(); } else { // Write bone's translation values bca.Write32(dataoffset, bone.m_20_12Translation[0]); dataoffset += 4; bca.Write32(dataoffset, bone.m_20_12Translation[1]); dataoffset += 4; bca.Write32(dataoffset, bone.m_20_12Translation[2]); dataoffset += 4; boneTranslateValuesOffset += 3; } } dataoffset = animationDataOffset; // For each bone, write the animation descriptor for each transformation component foreach (ModelBase.BoneDef bone in boneTree) { if (boneAnimationsMap.ContainsKey(bone.m_ID)) { ModelBase.AnimationDef anim = boneAnimationsMap[bone.m_ID]; // Scale X WriteBCAAnimationDescriptor(bca, dataoffset, (byte)(anim.m_AnimationComponents[ModelBase.AnimationComponentType.ScaleX].GetFrameStep() >> 1), anim.m_AnimationComponents[ModelBase.AnimationComponentType.ScaleX].GetIsConstant(), boneScaleValuesOffsets[bone.m_ID]); dataoffset += 4; // Scale Y WriteBCAAnimationDescriptor(bca, dataoffset, (byte)(anim.m_AnimationComponents[ModelBase.AnimationComponentType.ScaleY].GetFrameStep() >> 1), anim.m_AnimationComponents[ModelBase.AnimationComponentType.ScaleY].GetIsConstant(), (boneScaleValuesOffsets[bone.m_ID] + anim.m_AnimationComponents[ModelBase.AnimationComponentType.ScaleX].GetNumValues())); dataoffset += 4; // Scale Z WriteBCAAnimationDescriptor(bca, dataoffset, (byte)(anim.m_AnimationComponents[ModelBase.AnimationComponentType.ScaleZ].GetFrameStep() >> 1), anim.m_AnimationComponents[ModelBase.AnimationComponentType.ScaleZ].GetIsConstant(), (boneScaleValuesOffsets[bone.m_ID] + anim.m_AnimationComponents[ModelBase.AnimationComponentType.ScaleX].GetNumValues() + anim.m_AnimationComponents[ModelBase.AnimationComponentType.ScaleY].GetNumValues())); dataoffset += 4; // Rotate X WriteBCAAnimationDescriptor(bca, dataoffset, (byte)(anim.m_AnimationComponents[ModelBase.AnimationComponentType.RotateX].GetFrameStep() >> 1), anim.m_AnimationComponents[ModelBase.AnimationComponentType.RotateX].GetIsConstant(), boneRotateValuesOffsets[bone.m_ID]); dataoffset += 4; // Rotate Y WriteBCAAnimationDescriptor(bca, dataoffset, (byte)(anim.m_AnimationComponents[ModelBase.AnimationComponentType.RotateY].GetFrameStep() >> 1), anim.m_AnimationComponents[ModelBase.AnimationComponentType.RotateY].GetIsConstant(), (boneRotateValuesOffsets[bone.m_ID] + anim.m_AnimationComponents[ModelBase.AnimationComponentType.RotateX].GetNumValues())); dataoffset += 4; // Rotate Z WriteBCAAnimationDescriptor(bca, dataoffset, (byte)(anim.m_AnimationComponents[ModelBase.AnimationComponentType.RotateZ].GetFrameStep() >> 1), anim.m_AnimationComponents[ModelBase.AnimationComponentType.RotateZ].GetIsConstant(), (boneRotateValuesOffsets[bone.m_ID] + anim.m_AnimationComponents[ModelBase.AnimationComponentType.RotateX].GetNumValues() + anim.m_AnimationComponents[ModelBase.AnimationComponentType.RotateY].GetNumValues())); dataoffset += 4; // Translate X WriteBCAAnimationDescriptor(bca, dataoffset, (byte)(anim.m_AnimationComponents[ModelBase.AnimationComponentType.TranslateX].GetFrameStep() >> 1), anim.m_AnimationComponents[ModelBase.AnimationComponentType.TranslateX].GetIsConstant(), boneTranslateValuesOffsets[bone.m_ID]); dataoffset += 4; // Translate Y WriteBCAAnimationDescriptor(bca, dataoffset, (byte)(anim.m_AnimationComponents[ModelBase.AnimationComponentType.TranslateY].GetFrameStep() >> 1), anim.m_AnimationComponents[ModelBase.AnimationComponentType.TranslateY].GetIsConstant(), (boneTranslateValuesOffsets[bone.m_ID] + anim.m_AnimationComponents[ModelBase.AnimationComponentType.TranslateX].GetNumValues())); dataoffset += 4; // Translate Z WriteBCAAnimationDescriptor(bca, dataoffset, (byte)(anim.m_AnimationComponents[ModelBase.AnimationComponentType.TranslateZ].GetFrameStep() >> 1), anim.m_AnimationComponents[ModelBase.AnimationComponentType.TranslateZ].GetIsConstant(), (boneTranslateValuesOffsets[bone.m_ID] + anim.m_AnimationComponents[ModelBase.AnimationComponentType.TranslateX].GetNumValues() + anim.m_AnimationComponents[ModelBase.AnimationComponentType.TranslateY].GetNumValues())); dataoffset += 4; } else { // Set to use constant values (the bone's transformation as there's no animation) // Scale X WriteBCAAnimationDescriptor(bca, dataoffset, 0, true, (boneScaleValuesOffsets[bone.m_ID] + 0)); dataoffset += 4; // Scale Y WriteBCAAnimationDescriptor(bca, dataoffset, 0, true, (boneScaleValuesOffsets[bone.m_ID] + 1)); dataoffset += 4; // Scale Z WriteBCAAnimationDescriptor(bca, dataoffset, 0, true, (boneScaleValuesOffsets[bone.m_ID] + 2)); dataoffset += 4; // Rotation X WriteBCAAnimationDescriptor(bca, dataoffset, 0, true, (boneRotateValuesOffsets[bone.m_ID] + 0)); dataoffset += 4; // Rotation Y WriteBCAAnimationDescriptor(bca, dataoffset, 0, true, (boneRotateValuesOffsets[bone.m_ID] + 1)); dataoffset += 4; // Rotation Z WriteBCAAnimationDescriptor(bca, dataoffset, 0, true, (boneRotateValuesOffsets[bone.m_ID] + 2)); dataoffset += 4; // Translation X WriteBCAAnimationDescriptor(bca, dataoffset, 0, true, (boneTranslateValuesOffsets[bone.m_ID] + 0)); dataoffset += 4; // Translation Y WriteBCAAnimationDescriptor(bca, dataoffset, 0, true, (boneTranslateValuesOffsets[bone.m_ID] + 1)); dataoffset += 4; // Translation Z WriteBCAAnimationDescriptor(bca, dataoffset, 0, true, (boneTranslateValuesOffsets[bone.m_ID] + 2)); dataoffset += 4; } } if (m_BCAImportationOptions.m_Optimise) { Optimise(bca); } if (save) { bca.SaveChanges(); } }
//020985f0 02098620 public void saveSections() { Console.Out.WriteLine("Saving sections..."); Program.m_ROM.BeginRW(); MemoryStream o = new MemoryStream(); BinaryWriter bw = new BinaryWriter(o); foreach (Arm9BinSection s in sections) { Console.Out.WriteLine(String.Format("{0:X8} - {1:X8} - {2:X8}: {3:X8}", s.ramAddr, s.ramAddr + s.len, s.ramAddr + s.len + s.bssSize, o.Position)); bw.Write(s.data); while (o.Length % 4 != 0) { bw.Write((byte)0); } } uint sectionTableAddr = Program.m_ROM.ARM9RAMAddress + 0xE00; MemoryStream o2 = new MemoryStream(); BinaryWriter bw2 = new BinaryWriter(o2); foreach (Arm9BinSection s in sections) { if (!s.real) { continue; } if (s.len == 0) { continue; } bw2.Write((uint)s.ramAddr); bw2.Write((uint)s.len); bw2.Write((uint)s.bssSize); } //Write BSS sections last //because they overwrite huge areas with zeros (?) foreach (Arm9BinSection s in sections) { if (!s.real) { continue; } if (s.len != 0) { continue; } bw2.Write((uint)s.ramAddr); bw2.Write((uint)s.len); bw2.Write((uint)s.bssSize); } byte[] data = o.ToArray(); byte[] sectionTable = o2.ToArray(); Array.Copy(sectionTable, 0, data, sectionTableAddr - Program.m_ROM.ARM9RAMAddress, sectionTable.Length); f.m_Data = data; f.SaveChanges(); f.Write32(getCodeSettingsOffs() + 0x00, (uint)sectionTableAddr); Console.Out.WriteLine(String.Format("{0:X8} {1:X8}", getCodeSettingsOffs() + 0x04, (uint)o2.Position + sectionTableAddr)); f.Write32(getCodeSettingsOffs() + 0x04, (uint)o2.Position + sectionTableAddr); f.Write32(getCodeSettingsOffs() + 0x08, (uint)(sections[0].len + Program.m_ROM.ARM9RAMAddress)); Console.Out.WriteLine("DONE"); }
private static void write_kcl(NitroFile kcl, List<Triangle> triangles, int max_triangles, int min_width, float scale) { kcl.Clear(); //Need to scale each vertex (1000 times scale of model) foreach (Triangle t in triangles) { t.u = t.u.mul(scale); t.v = t.v.mul(scale); t.w = t.w.mul(scale); } uint pos = 0; List<Face> faces = new List<Face>(); VertexWelder vertex_welder = new VertexWelder(1 / 64f, (int)(Math.Floor((double)(triangles.Count / 256)))); VertexWelder normal_welder = new VertexWelder(1 / 1024f, (int)(Math.Floor((double)(4 * triangles.Count / 256)))); foreach (Triangle t in triangles) { Face f = new Face(); Vector a = unit(cross(t.u.sub(t.w), t.n)); Vector b = unit(cross(t.v.sub(t.u), t.n)); Vector c = unit(cross(t.w.sub(t.v), t.n)); f.length = new FixedPoint(dot(t.v.sub(t.u), c), 1 / 65536f); f.vertex_index = (ushort)vertex_welder.add(t.u); f.normal_index = (ushort)normal_welder.add(t.n); f.a_index = (ushort)normal_welder.add(a); f.b_index = (ushort)normal_welder.add(b); f.c_index = (ushort)normal_welder.add(c); f.group = (ushort)t.group; faces.Add(f); } //Vertex Section pos += 56; kcl.Write32(0x00, pos);//Vertex section offset foreach (Vertex vtx in vertex_welder.vertices) { kcl.Write32(pos, (uint)vtx.x.valToWrite()); kcl.Write32(pos + 4, (uint)vtx.y.valToWrite()); kcl.Write32(pos + 8, (uint)vtx.z.valToWrite()); pos += 12; } //Vector Section kcl.Write32(0x04, pos);//Vector section offset foreach (Vector vct in normal_welder.vectors) { kcl.Write16(pos, (ushort)vct.x.valToWrite()); kcl.Write16(pos + 2, (ushort)vct.y.valToWrite()); kcl.Write16(pos + 4, (ushort)vct.z.valToWrite()); pos += 6; } pos = (uint)((pos + 3) & ~3); //Planes Section kcl.Write32(0x08, pos - 0x10);//Planes section offset foreach (Face f in faces) { kcl.Write32(pos, (uint)f.length.valToWrite()); kcl.Write16(pos + 4, (ushort)f.vertex_index); kcl.Write16(pos + 6, (ushort)f.normal_index); kcl.Write16(pos + 8, (ushort)f.a_index); kcl.Write16(pos + 10, (ushort)f.b_index); kcl.Write16(pos + 12, (ushort)f.c_index); kcl.Write16(pos + 14, (ushort)f.group); pos += 16; } //Octree Section kcl.Write32(0x0C, pos);//Octree offset Octree octree = new Octree(triangles, max_triangles, (float)min_width); octree.pack(ref kcl, ref pos); //Header kcl.Write32(0x10, (uint)327680);//Unknown kcl.Write32(0x14, (uint)octree.bas.x.valToWrite()); kcl.Write32(0x18, (uint)octree.bas.y.valToWrite()); kcl.Write32(0x1C, (uint)octree.bas.z.valToWrite()); kcl.Write32(0x20, (uint)(~((int)octree.width_x - 1) & 0xFFFFFFFF)); kcl.Write32(0x24, (uint)(~((int)octree.width_y - 1) & 0xFFFFFFFF)); kcl.Write32(0x28, (uint)(~((int)octree.width_z - 1) & 0xFFFFFFFF)); kcl.Write32(0x2C, (uint)(Math.Log(octree.base_width, 2))); kcl.Write32(0x30, (uint)(Math.Log(octree.nx, 2))); kcl.Write32(0x34, (uint)(Math.Log(octree.nx, 2)) + (uint)(Math.Log(octree.ny, 2))); kcl.SaveChanges(); }