コード例 #1
0
ファイル: BTP.cs プロジェクト: RicoPlays/sm64dse
        public BTP(NitroFile file, BMD model)
        {
            this.m_File = file;
            this.m_FileName = file.m_Name;
            this.m_Model = model;

            m_NumFrames = m_File.Read16(0x00);

            m_NumTextures = m_File.Read16(0x02);
            m_TextureHeadersOffset = m_File.Read32(0x04);
            m_TextureNames = new List<string>();

            m_NumPalettes = m_File.Read16(0x08);
            m_PaletteHeadersOffset = m_File.Read32(0x0C);
            m_PaletteNames = new List<string>();

            m_FrameChangesOffset = m_File.Read32(0x10);
            m_FrameTextureIDsOffset = m_File.Read32(0x14);
            m_FramePaletteIDsOffset = m_File.Read32(0x18);

            m_NumMaterials = m_File.Read16(0x1C);
            m_MaterialHeadersOffset = m_File.Read32(0x20);
            m_MaterialNames = new List<string>();

            for (int i = 0; i < m_NumTextures; i++)
            {
                m_TextureNames.Add(m_File.ReadString(m_File.Read32(m_TextureHeadersOffset + 0x04 + (uint)(i * 8)), 0));
            }

            for (int i = 0; i < m_NumPalettes; i++)
            {
                m_PaletteNames.Add(m_File.ReadString(m_File.Read32(m_PaletteHeadersOffset + 0x04 + (uint)(i * 8)), 0));
            }

            // Read in the frames for each material
            m_MaterialData = new Dictionary<string, BTPMaterialData>();
            m_Frames = new List<BTPFrameData>();
            for (int i = 0; i < m_NumMaterials; i++)
            {
                m_MaterialNames.Add(m_File.ReadString(m_File.Read32(m_MaterialHeadersOffset + 0x04 + (uint)(i * 12)), 0));

                ushort matFrameChanges = m_File.Read16(m_MaterialHeadersOffset + 0x08 + (uint)(i * 12));
                ushort startOffsetFrameChanges = m_File.Read16(m_MaterialHeadersOffset + 0x0A + (uint)(i * 12));

                int matNumFrames = 0;

                for (int j = 0; j < matFrameChanges; j++)
                {
                    ushort frameNum = m_File.Read16((uint)(m_FrameChangesOffset + (startOffsetFrameChanges * 2) + (j * 2)));
                    // If not the last frame in the sequence, length = (next frame number - current frame number) else,
                    // length = (number of frames in sequence - current frame number)
                    int nextFrameNum = (j != (matFrameChanges - 1)) ?
                        (int)m_File.Read16((uint)(m_FrameChangesOffset + (startOffsetFrameChanges * 2) + ((j + 1) * 2))) : -1;
                    int length = (nextFrameNum != -1) ? (nextFrameNum - frameNum) : (m_NumFrames - frameNum);

                    ushort texID = m_File.Read16((uint)(m_FrameTextureIDsOffset + (startOffsetFrameChanges * 2) + (j * 2)));
                    ushort palID = m_File.Read16((uint)(m_FramePaletteIDsOffset + (startOffsetFrameChanges * 2) + (j * 2)));

                    AddFrame(matNumFrames, m_Frames.Count, texID, palID, length);

                    matNumFrames += length;
                }

                BTPMaterialData matData = new BTPMaterialData(m_MaterialNames[i], matFrameChanges, startOffsetFrameChanges, matNumFrames);

                m_MaterialData.Add(m_MaterialNames[i], matData);
            }
        }
コード例 #2
0
ファイル: BTP.cs プロジェクト: RicoPlays/sm64dse
        public BTP(NitroFile file, BMD model)
        {
            this.m_File     = file;
            this.m_FileName = file.m_Name;
            this.m_Model    = model;

            m_NumFrames = m_File.Read16(0x00);

            m_NumTextures          = m_File.Read16(0x02);
            m_TextureHeadersOffset = m_File.Read32(0x04);
            m_TextureNames         = new List <string>();

            m_NumPalettes          = m_File.Read16(0x08);
            m_PaletteHeadersOffset = m_File.Read32(0x0C);
            m_PaletteNames         = new List <string>();

            m_FrameChangesOffset    = m_File.Read32(0x10);
            m_FrameTextureIDsOffset = m_File.Read32(0x14);
            m_FramePaletteIDsOffset = m_File.Read32(0x18);

            m_NumMaterials          = m_File.Read16(0x1C);
            m_MaterialHeadersOffset = m_File.Read32(0x20);
            m_MaterialNames         = new List <string>();

            for (int i = 0; i < m_NumTextures; i++)
            {
                m_TextureNames.Add(m_File.ReadString(m_File.Read32(m_TextureHeadersOffset + 0x04 + (uint)(i * 8)), 0));
            }

            for (int i = 0; i < m_NumPalettes; i++)
            {
                m_PaletteNames.Add(m_File.ReadString(m_File.Read32(m_PaletteHeadersOffset + 0x04 + (uint)(i * 8)), 0));
            }

            // Read in the frames for each material
            m_MaterialData = new Dictionary <string, BTPMaterialData>();
            m_Frames       = new List <BTPFrameData>();
            for (int i = 0; i < m_NumMaterials; i++)
            {
                m_MaterialNames.Add(m_File.ReadString(m_File.Read32(m_MaterialHeadersOffset + 0x04 + (uint)(i * 12)), 0));

                ushort matFrameChanges         = m_File.Read16(m_MaterialHeadersOffset + 0x08 + (uint)(i * 12));
                ushort startOffsetFrameChanges = m_File.Read16(m_MaterialHeadersOffset + 0x0A + (uint)(i * 12));

                int matNumFrames = 0;

                for (int j = 0; j < matFrameChanges; j++)
                {
                    ushort frameNum = m_File.Read16((uint)(m_FrameChangesOffset + (startOffsetFrameChanges * 2) + (j * 2)));
                    // If not the last frame in the sequence, length = (next frame number - current frame number) else,
                    // length = (number of frames in sequence - current frame number)
                    int nextFrameNum = (j != (matFrameChanges - 1)) ?
                                       (int)m_File.Read16((uint)(m_FrameChangesOffset + (startOffsetFrameChanges * 2) + ((j + 1) * 2))) : -1;
                    int length = (nextFrameNum != -1) ? (nextFrameNum - frameNum) : (m_NumFrames - frameNum);

                    ushort texID = m_File.Read16((uint)(m_FrameTextureIDsOffset + (startOffsetFrameChanges * 2) + (j * 2)));
                    ushort palID = m_File.Read16((uint)(m_FramePaletteIDsOffset + (startOffsetFrameChanges * 2) + (j * 2)));

                    AddFrame(matNumFrames, m_Frames.Count, texID, palID, length);

                    matNumFrames += length;
                }

                BTPMaterialData matData = new BTPMaterialData(m_MaterialNames[i], matFrameChanges, startOffsetFrameChanges, matNumFrames);

                m_MaterialData.Add(m_MaterialNames[i], matData);
            }
        }