private void OnNewRound(NewRoundStartedEvent @event) { foreach (var item in @event.Items) { SpawnItem(item); } }
private void OnNewRound(NewRoundStartedEvent obj) { _soundPlayer.PlayOneShot(_newRound); }
private void OnNewRound(NewRoundStartedEvent @event) { var count = @event.Items.Length; _trash.Increase(count); }
private void OnNewRound(NewRoundStartedEvent obj) { _signalSprite.material = _defaultSpriteMaterial; _lightSource.SetActive(true); _timer = _signalTime; }
private void OnNewRound(NewRoundStartedEvent obj) { _outOfTrash = false; }