void ShowLayerConfig(NeuralController controller) { showLayerConfig = EditorGUILayout.Foldout(showLayerConfig, "Hidden Layers"); if (showLayerConfig) { int lenght = controller.hiddenLayers.Count; for (int i = 0; i < lenght; i++) { controller.hiddenLayers[i] = EditorGUILayout.IntField(controller.hiddenLayers[i]); } GUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { controller.hiddenLayers.Add(0); } if (GUILayout.Button("-")) { if (lenght >= 1) { controller.hiddenLayers.RemoveAt(lenght - 1); } } GUILayout.EndHorizontal(); } }
void Start() { anim = GetComponent <Animator>(); anim.SetBool("IsMoving", true); wallMask = LayerMask.GetMask("Wall"); neuralController = transform.parent.GetComponent <NeuralController>(); //lineRender = GetComponent<LineRenderer>(); }
void ShowCompositionConfig(NeuralController controller) { controller.inputNodes = EditorGUILayout.IntField("Input nodes:", controller.inputNodes); controller.outputNodes = EditorGUILayout.IntField("Output nodes:", controller.outputNodes); ShowLayerConfig(controller); GUILayout.BeginHorizontal(); GUILayout.EndHorizontal(); }
public override void OnInspectorGUI() { NeuralController controller = (NeuralController)target; showCompositionConfig = EditorGUILayout.Foldout(showCompositionConfig, "Composition"); if (showCompositionConfig) { ShowCompositionConfig(controller); } base.OnInspectorGUI(); }
void OnEnable() { NeuralController controller = (NeuralController)target; showLayerConfig = false; showCompositionConfig = false; if (controller.hiddenLayers == null) { controller.hiddenLayers = new List <int>(); } }
private void Menu_DeleteNeuralNetwork_Click(object sender, EventArgs e) { neural = null; // Visualing Menu_CreateNeuralNetwork.Enabled = true; Menu_Learn.Enabled = false; Menu_TestNeuralNetwork.Enabled = false; Menu_Save.Enabled = false; Menu_DeleteNeuralNetwork.Enabled = false; }
private void Menu_CreateNeuralNetwork_Click(object sender, EventArgs e) { neural = new NeuralController(784, 16, 2, 10, new string[] { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }); // Visualing Menu_CreateNeuralNetwork.Enabled = false; Menu_Learn.Enabled = true; Menu_TestNeuralNetwork.Enabled = true; Menu_Save.Enabled = true; Menu_DeleteNeuralNetwork.Enabled = true; }
public NeuralNetwork(NetworkComposition networkComposition, bool initDebugger, NeuralController controller) { this.networkComposition = networkComposition; SetupNetworkArchitecture(); score = 0; if (initDebugger) { networkDebugger = controller.gameObject.AddComponent(typeof(NeuralDebugger)) as NeuralDebugger; networkDebugger.Init(this, controller.nodeTexture, controller.targetCanvas); } }
private SimulationInfo createSimulation(int sim_i, Rect location, int indiv_i) { GameObject sim = Instantiate(simulationPrefab, transform.position + new Vector3(0, 0, (sim_i * 1000)), transform.rotation); sim.GetComponentInChildren <Camera>().rect = location; NeuralController player_script = sim.GetComponentInChildren <NeuralController>(); if (player_script.enabled) { //Debug.Log("enable ! "); player_script.neuralController = metaengine.Population[indiv_i].getIndividualController(); } return(new SimulationInfo(sim, sim.GetComponentInChildren <NeuralController> (), indiv_i)); }
private void Awake() { instance = this; rb = GetComponent <Rigidbody>(); lastFramePos = transform.position; results = new float[2]; distance = new float[populationPerGen]; sensors = new float[3]; // Sensor directions fRaycast = Vector3.forward * 2; rRaycast = new Vector3(0.4f, 0, 0.7f); lRaycast = new Vector3(-0.4f, 0, 0.7f); }
private SimulationInfo createSimulation(int sim_i, Rect location) { GameObject sim = Instantiate(simulationPrefab, transform.position + new Vector3(0, 0, (sim_i * 1000)), transform.rotation); NeuralController player_script = sim.GetComponentInChildren <NeuralController> (); sim.GetComponentInChildren <Camera> ().rect = location; NeuralController[] controllers = sim.GetComponentsInChildren <NeuralController>(); if (controllers[0].enabled) {// BluePlayer Controller controllers[0].neuralController = BlueController; controllers[0].running = true; } if (controllers.Length > 1 && (controllers[1].enabled || (savePathRedPlayer != null && savePathRedPlayer.Trim().Length != 0))) {// RedController Controller controllers[1].neuralController = RedController; sim.GetComponentsInChildren <CarSimpleController>()[1].enabled = false; controllers[1].enabled = true; controllers[1].running = true; } return(new SimulationInfo(sim, sim.GetComponentInChildren <NeuralController> (), 0)); }
public SimulationInfo(GameObject sim, NeuralController playerc, int individual_index) { this.sim = sim; this.playerc = playerc; this.individual_index = individual_index; }
public void AddNeuralController(NeuralController neural) { controllers.Add(neural); }
public bool ConnectWithController(NeuralController controller, out GeneticMixer mixer) { this.controller = controller; mixer = this; return(true); }
public RangedMutation(NeuralNetwork ancestorNetwork, NeuralController controller, float mutationRate) { this.ancestorNetwork = ancestorNetwork; this.controller = controller; this.mutationRate = mutationRate; }
public RandomMutation(NeuralNetwork ancestorNetwork, NeuralController controller) { this.ancestorNetwork = ancestorNetwork; this.controller = controller; }