public void login() { connectingPanel.SetActive(true); NetworkingController networking = GameMaster.getNetworkingController(); networking.connect(serverIp.text, username.text, password.text); if (!networking.isConnected()) { //Text errorText = popupPanel.GetComponent<Text>(); errorText.text = "Error Connecting to Server!"; connectingPanel.SetActive(false); popupPanel.SetActive(true); } else { SceneManager.LoadScene("FriendsListScene", LoadSceneMode.Single); } }
public void login() { connectingPanel.SetActive(true); NetworkingController networking = GameMaster.getNetworkingController(); networking.connect("127.0.0.1", username.text); if (!networking.isConnected()) { //Text errorText = popupPanel.GetComponent<Text>(); errorText.text = "Error Connecting to Server!"; connectingPanel.SetActive(false); popupPanel.SetActive(true); } else { networking.sendRequest(new PlayerNameRequest(username.text)); SceneManager.LoadScene("SampleScene", LoadSceneMode.Single); } }