public void login()
    {
        connectingPanel.SetActive(true);
        NetworkingController networking = GameMaster.getNetworkingController();

        networking.connect(serverIp.text, username.text, password.text);

        if (!networking.isConnected())
        {
            //Text errorText = popupPanel.GetComponent<Text>();
            errorText.text = "Error Connecting to Server!";
            connectingPanel.SetActive(false);
            popupPanel.SetActive(true);
        }
        else
        {
            SceneManager.LoadScene("FriendsListScene", LoadSceneMode.Single);
        }
    }
Ejemplo n.º 2
0
    public void login()
    {
        connectingPanel.SetActive(true);
        NetworkingController networking = GameMaster.getNetworkingController();

        networking.connect("127.0.0.1", username.text);

        if (!networking.isConnected())
        {
            //Text errorText = popupPanel.GetComponent<Text>();
            errorText.text = "Error Connecting to Server!";
            connectingPanel.SetActive(false);
            popupPanel.SetActive(true);
        }
        else
        {
            networking.sendRequest(new PlayerNameRequest(username.text));
            SceneManager.LoadScene("SampleScene", LoadSceneMode.Single);
        }
    }