// Handle socket accept private void StartAccept() { Logger.Info("Star to accept socket connection."); SocketAsyncEventArgs acceptArgs = new SocketAsyncEventArgs(); acceptArgs.Completed += AcceptCompleted; bool willRaiseEvent = NetworkSocket.AcceptAsync(acceptArgs); Logger.InfoFormat("Accepted socket connection, rise async event? {0}.", willRaiseEvent); if (!willRaiseEvent) { Logger.Debug("The socket connect operation completed synchronously"); AcceptCompleted(NetworkSocket, acceptArgs); } }