public NetInstance(NetworkStateManager nsm, MonoBehaviour monoBehaviour) { nsm_ = nsm; playerList = new NetworkPlayerList(monoBehaviour); chat = new Noir.Network.ChatManager(monoBehaviour, playerList); }
public ChatManager(UnityEngine.MonoBehaviour monoBehaviour, NetworkPlayerList playerManager) { messages_ = new System.Collections.Generic.List <Message>(); monoBehaviour_ = monoBehaviour; playerManager_ = playerManager; }