コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     ToggleActionUI(true);
     ToggleCancelUI(true);
     mCancelButton.onClick.AddListener(delegate { CancelButtonPressed(); });
     mAttackButton.onClick.AddListener(delegate { AttackButtonPressed(); });
     mMoveButton.onClick.AddListener(delegate { MoveButtonPressed(); });
     mHaltButton.onClick.AddListener(delegate { HaltButtonPressed(); });
     mSpellButton.onClick.AddListener(delegate { SpellButtonPressed(); });
     SnackBarUI = GameObject.Find("Network Manager").GetComponent <NetworkManagerUIController>();
     ToggleActionUI(false);
     ToggleCancelUI(false);
 }
コード例 #2
0
 void Update()
 {
     if (SnackBarUI == null)
     {
         SnackBarUI = GameObject.Find("Network Manager").GetComponent <NetworkManagerUIController>();
     }
     if (mGameController == null)
     {
         mGameController = GameObject.Find("GameController").GetComponent <GameController>();
     }
     if (mUnitController == null)
     {
         mUnitController = GameObject.Find("UnitController").GetComponent <UnitController>();
     }
     if (mGameController.GetGameMode() == 2)
     {
         if (mWorldController == null)
         {
             mWorldController = GameObject.Find("World").GetComponent <WorldController>();
         }
     }
 }