// Start is called before the first frame update void Start() { ToggleActionUI(true); ToggleCancelUI(true); mCancelButton.onClick.AddListener(delegate { CancelButtonPressed(); }); mAttackButton.onClick.AddListener(delegate { AttackButtonPressed(); }); mMoveButton.onClick.AddListener(delegate { MoveButtonPressed(); }); mHaltButton.onClick.AddListener(delegate { HaltButtonPressed(); }); mSpellButton.onClick.AddListener(delegate { SpellButtonPressed(); }); SnackBarUI = GameObject.Find("Network Manager").GetComponent <NetworkManagerUIController>(); ToggleActionUI(false); ToggleCancelUI(false); }
void Update() { if (SnackBarUI == null) { SnackBarUI = GameObject.Find("Network Manager").GetComponent <NetworkManagerUIController>(); } if (mGameController == null) { mGameController = GameObject.Find("GameController").GetComponent <GameController>(); } if (mUnitController == null) { mUnitController = GameObject.Find("UnitController").GetComponent <UnitController>(); } if (mGameController.GetGameMode() == 2) { if (mWorldController == null) { mWorldController = GameObject.Find("World").GetComponent <WorldController>(); } } }