void Awake() { if (!photonView.IsMine) { return; } m_interpolatedTransform = GetComponent <NetworkInterpolatedTransform>(); }
void Start() { m_frontCam.isAssigned = true; m_assignedCameraIndex = -1; m_NIT = GetComponent<NetworkInterpolatedTransform>(); }
// Use this for initialization void Start () { m_thisTransform = GetComponent<Transform>(); m_navMeshAgent = GetComponent<NavMeshAgent>(); m_NIT = GetComponent<NetworkInterpolatedTransform>(); #if !LevelDebug }
// Use this for initialization void Start() { m_thisTransform = GetComponent<Transform>(); m_navMeshAgent = GetComponent<NavMeshAgent>(); m_NIT = GetComponent<NetworkInterpolatedTransform>(); #if !LevelDebug }
void Start() { m_frontCam.isAssigned = true; m_assignedCameraIndex = -1; m_NIT = GetComponent <NetworkInterpolatedTransform>(); }