void Awake()
 {
     if (!photonView.IsMine)
     {
         return;
     }
     m_interpolatedTransform = GetComponent <NetworkInterpolatedTransform>();
 }
 void Start()
 {
     m_frontCam.isAssigned = true;
     m_assignedCameraIndex = -1;
     m_NIT = GetComponent<NetworkInterpolatedTransform>();
 }
	// Use this for initialization
	void Start () {
		m_thisTransform = GetComponent<Transform>();
		m_navMeshAgent = GetComponent<NavMeshAgent>();
		m_NIT = GetComponent<NetworkInterpolatedTransform>();
#if !LevelDebug
	}
 // Use this for initialization
 void Start()
 {
     m_thisTransform = GetComponent<Transform>();
     m_navMeshAgent = GetComponent<NavMeshAgent>();
     m_NIT = GetComponent<NetworkInterpolatedTransform>();
     #if !LevelDebug
 }
 void Start()
 {
     m_frontCam.isAssigned = true;
     m_assignedCameraIndex = -1;
     m_NIT = GetComponent <NetworkInterpolatedTransform>();
 }