public static NetworkGamePlayMsg generateMsg(int msgType, string msgContent) { // NetworkGamePlayMsg networkMsg = new NetworkGamePlayMsg(); string networkMsgHeader = NetworkConfig.GAMEPLAY_CLIENTMSG_HEADER_HEAD + msgType + NetworkUserInfoStorage.UserName; string networkMsgContent = msgContent; // return(networkMsg); }
public void send(NetworkGamePlayMsg msg) { if (clientSocket != null && clientSocket.Connected) { // clientSocket.Send(Encoding.UTF8.GetBytes(msg.msgHeader + msg.msgContent)); // } else { login(); } }